E.T

Atari 2600
 * Which platform is this game written for?**

You are the E.T from the hit film and you are supposed to be able to find parts to phone home. But wait there is danger, you must avoid the government agent from taking you and dissecting you. There is also a crazy guy out of a mental institution who will do God knows what if you are captured by him, and don't forget about falling into random pits. Buy ET for your Atari 2600 for the Holiday season of 1983.
 * Give a 1-2 paragraph description of the game. (Suppose I'd played all the games but didn't know their names - how could I tell which one you were talking about?)**

I might need things like playerET, govAgent, crazedEscape, and firstHole...secondHole...(too many to put on this page)
 * If you were to write this game in Flash, what sorts of symbols would you need?**

I might need one or two for the two enemies to move randomly, but I possibly won't need that.
 * If you were to write this game in Flash, what things would you want to keep in arrays? (e.g., an array of all the things that animate, an array of all the player bullets, an array of the obstacles, etc.)**

I would need to have a tracer saying I have moved, or I have been holed.
 * If you were to write this game in Flash, what things would you need to test every animation to see whether they have interacted? (e.g., each playerBullet vs. each Enemy.)**

I think that it would be an 8 because ET, the government agent, and the Psycho all have things like legs moving when they walk, and I am unfamiliar with stuff like that, and also having the enemies move in different screens and being able to navigate as a player to other screens, not sure how that works, but it can't be that hard ET was made in like two weeks or something.
 * On a scale of 1-10, how hard do you think it would be to write this game? Explain.**