Defenders

Atari 2600
 * Which platform is this game written for?**

You have a ship and are traveling fighting other ships over a city. These ships shoot you and they also take people (tiny bright dots) from the city and try to pass a barrier on the top of the screen (when this happens you have to shoot the ship and catch the person before he hits the ground and dies. There is also a radar at the top of the screen that shows the positions of your ship and enemyShips. This is another one of those games which you just play until you lives die, not until your reach the end of the game.
 * Give a 1-2 paragraph description of the game. (Suppose I'd played all the games but didn't know their names - how could I tell which one you were talking about?)\**

MyShip, EnemyShip, DotPerson, MyBullet, EnemyBullet
 * If you were to write this game in Flash, what sorts of symbols would you need?**

enemyShip, dotPerson
 * If you were to write this game in Flash, what things would you want to keep in arrays? (e.g., an array of all the things that animate, an array of all the player bullets, an array of the obstacles, etc.)**

myShip vs enemyBullet enemyShip vs myBullet myShip vs dotPerson (when you catch the person from falling)
 * If you were to write this game in Flash, what things would you need to test every animation to see whether they have interacted? (e.g., each playerBullet vs. each Enemy.)**


 * On a scale of 1-10, how hard do you think it would be to write this game? Explain.**

6- You have to program myShip and enemyShip and dotPerson and you also have program in a radar. It's not difficult to program each thing but there's plenty of things to program.