Armor+Attack

This was originally made for the Intelivision.
 * Which platform is this game written for?**

The game is extremely simple. You have three tanks (no idea why because there are not three controller ports and there is no computer playing) going around a map that includes a small forest, a river, and a bridge. The interesting part is that the when a player hits something like water, they do not die. Nor are they slowed down when they go into a forest. The players try to kill each other at low speeds.
 * Give a 1-2 paragraph description of the game. (Suppose I'd played all the games but didn't know their names - how could I tell which one you were talking about?)**


 * If you were to write this game in Flash, what sorts of symbols would you need?**

I would probably need three players, tanks. I would probably not have any symbol for the environment, instead it would be more of a picture, because there is no interactivity. If there was though, I would have one object be the little river. I would also need bullets. That is about it. symbols might be: firstTank, secondTank, thirdTank. firstBullet, secondBullet, thirdBullet.

I probably could do it without using any arrays because the bullets cannot be fired repeatedly, instead the player has to wait for the bullet to die out and fade away.
 * If you were to write this game in Flash, what things would you want to keep in arrays? (e.g., an array of all the things that animate, an array of all the player bullets, an array of the obstacles, etc.)**

I would defiantly need to put tracers in the program to see if the collisions and firing is working correctly.
 * If you were to write this game in Flash, what things would you need to test every animation to see whether they have interacted? (e.g., each playerBullet vs. each Enemy.)**


 * On a scale of 1-10, how hard do you think it would be to write this game? Explain.**

This probably would not be that difficult to make so I would give it a 3. It probably works in a similar way as the Asteroids game we made earlier. Just slower, and also there is no computer so I don't have to program movements, just more controls for another player.