Phoenix

Atari 2600
 * Which platform is this game written for?**


 * Give a 1-2 paragraph description of the game. (Suppose I'd played all the games but didn't know their names - how could I tell which one you were talking about?)**

You are a phoenix on the bottom of the screen with these enemy ships flying above that you have to shoot before they shoot you. You can only move left and right, but the enemy ships move left, right, up, and down (they come down close to you then go back up and then come back down and so forth until you shoot them). There are different levels, after you shoot and kill every enemyShip on one level, then you reach the next level which will have more and faster enemy ships that are harder to aim at and shoot. Your goal is to continue killing all the enemy ships and not dying yourself or losing all of your lives. I did not reach the end of the game, so I'm assuming that for any average gamer you just play until you lose your lives, not until you beat the last level.


 * If you were to write this game in Flash, what sorts of symbols would you need?**

myShip, enemyShip, myBullet, enemyBullet


 * If you were to write this game in Flash, what things would you want to keep in arrays? (e.g., an array of all the things that animate, an array of all the player bullets, an array of the obstacles, etc.)**

thingsToAnimate, enemyBullets


 * If you were to write this game in Flash, what things would you need to test every animation to see whether they have interacted? (e.g., each playerBullet vs. each Enemy.)**

myShip vs enemyBullet enemyShip vs myBullet


 * On a scale of 1-10, how hard do you think it would be to write this game? Explain.**

3- We've really already written a game just like this one. All you have to program is myShip to go left and right, and then the enemyShips to move in a pretty random motion up, down, left, right. Then you have to make the enemyShip shoot, but the bullets go in a straight line just like myShip's bullets. It really isn't that difficult as we would know because we've already written something that is similar.