Pitfall

Intelivission II
 * Which platform is this game written for?**

In this game you are in control of a Indiana Jones type character. It is in the third person and you have limited movement: left, right, and jump. The object is to make it to the other side of the screen without being eaten by alligators or falling into a pit. In some levels if you fall into a pit you automatically lose a life, but in others you can clime out with a latter. A cool features is you can swing past pits on a tree vine like Tarzan, by simply jumping on the vine. Also you have to avoid log type things by jumping over them.
 * Give a 1-2 paragraph description of the game. (Suppose I'd played all the games but didn't know their names - how could I tell which one you were talking about?)**

You would need a main character guy, logs, alligators, vines, pit holes, maybe latter if you want.
 * If you were to write this game in Flash, what sorts of symbols would you need?**

Logs and alligators for the most part.
 * If you were to write this game in Flash, what things would you want to keep in arrays? (e.g., an array of all the things that animate, an array of all the player bullets, an array of the obstacles, etc.)**

Weather the main character has touched the pit, to make him fall, weather the main character has been hit by the alligators or logs etc.
 * If you were to write this game in Flash, what things would you need to test every animation to see whether they have interacted? (e.g., each playerBullet vs. each Enemy.)**

8, This would be pretty hard just because the graphics and all the things you have to check during the game. Also it has so many different levels and new things you have to be worried about.
 * On a scale of 1-10, how hard do you think it would be to write this game? Explain.**