BattleZone


 * Which platform is this game written for?**

Atari 2600


 * Give a 1-2 paragraph description of the game. (Suppose I'd played all the games but didn't know their names - how could I tell which one you were talking about?)**

You are driving a tank which rotates and fires bullets. Other enemy tanks and guns appear on your radar and you have to turn to them and shoot them which are also shooting at you. Once you hit them with a bullet the blow up and disappear, if they hit you with a bullet your screen will fuzz up and you lose a life.


 * If you were to write this game in Flash, what sorts of symbols would you need?**

Tank, TankBullet, EnemyTank, EnemyGun, EnemyBullet


 * If you were to write this game in Flash, what things would you want to keep in arrays? (e.g., an array of all the things that animate, an array of all the player bullets, an array of the obstacles, etc.)**

objectsToAnimate, EnemyBullet, TankBullet


 * If you were to write this game in Flash, what things would you need to test every animation to see whether they have interacted? (e.g., each playerBullet vs. each Enemy.)**

TankBullet vs. EnemyTank TankBullet vs. EnemyGun EnemyBullet vs. Tank


 * On a scale of 1-10, how hard do you think it would be to write this game? Explain.**

6 - It would be a little difficult to create the Enemy Tanks to find you and shoot you and it would also be a little hard to have the radar locate exactly where the enemy tanks but other than that it wouldn't be to difficult.