Missile+Command

Missile Command This game is written for the atari platform.
 * Which platform is this game written for?**


 * Give a 1-2 paragraph description of the game. (Suppose I'd played all the games but didn't know their names - how could I tell which one you were talking about?)**

So basically on your screen, you are on the ground. You have 6 blue bases on your screen, three on the left and three on the right. They are spaced out equally missile shooter in the center of the screen. So the player has to shoot missiles from the missile shooter at these white lines coming from outer space. If the white lines touches one of your bases, it explodes and you have one less. You have a crosshair that helps you direct where you are shooting, once your missile collides with the crosshair it explodes. If the tip of the white lines comes into contact with your explosion, they are destroyed. As the game goes on, you score increases more white lines comes at you, and they come a little faster. Also, red dots(enemy missiles) start to come and they just hover over the explosion making them harder to shoot down.


 * If you were to write this game in Flash, what sorts of symbols would you need?**

You would need a symbol for: each of the blue bases Your missile shooter Your missiles Your crosshair The White Lines(you might not need to, but Im pretty sure you do) Explosions Enemy Missiles


 * If you were to write this game in Flash, what things would you want to keep in arrays? (e.g., an array of all the things that animate, an array of all the player bullets, an array of the obstacles, etc.)**

ThingsToAnimate An array of all the blue bases An array of the missiles(maybe not, if you can only have one missile at a time) An array of all the white lines An array of all the explosions An array of enemy missiles


 * If you were to write this game in Flash, what things would you need to test every animation to see whether they have interacted? (e.g., each playerBullet vs. each Enemy.)**

Check base and white line collision Check explosion and white line collision Getting the bullets to move once they are shot Enemy missiles and explosion(when its in its early stages) collision


 * On a scale of 1-10, how hard do you think it would be to write this game? Explain.**

I would give this game a 4-5ish, but leaning a little more to the 4 side, so about a 4.3.

It will be pretty simple to draw white lines on the screen, and then check to see if the tip hit the end of the line. Also, getting the explosion to get bigger would also be relatively easy.

However, you could easily make this game harder to make by actually creating an animation for your explosion. You could add some special symbols in the game, like a UFO And much more.