Star+Treck

Star Treck Review

**Which platform is this game written for?** ** It is written for the Vectrex game system. **

**Give a 1-2 paragraph description of the game. (Suppose I'd played all the games but didn't know their names - how could I tell which one you were talking about?)**

**The Star Treck game is very similar to the asteroid game. In the game you are controlling a space shuttle but instead of looking at the space shuttle from a birds eye view, it is as if you are inside the shuttle. Your enemy is other space ships that look like UFOs and the objective of the game is to shoot the enemies. In the game you are given a set of crosshairs to help you aim and shoot the UFOs. The UFOs can also shoot at you and if you are hit by a bullet the screen will crack up and you will lose a life. In Star Treck you are given three lives and after your last life the game ends. Over all the game is simple but well done.**

**If you were to write this game in Flash, what sorts of symbols would you need?**

StarShip, ShipBullet, UFO, UFOBullet

**If you were to write this game in Flash, what things would you want to keep in arrays? (e.g., an array of all the things that animate, an array of all the player bullets, an array of the obstacles, etc.)** objects to animate, ShipBullet, UFOBullet

**If you were to write this game in Flash, what things would you need to test every animation to see whether they have interacted? (e.g., each playerBullet vs. each Enemy.)**

ShipBullet v. UFO UFOBullet v. StarShip

**On a scale of 1-10, how hard do you think it would be to write this game? Explain.**

**I believe that this game would be about a 6/10 in difficulty of writing this game. This is because there are not many symbols and there are not many things that are going on the game. The game is fairly simple.**