Chopper+Command

Chopper Command Review This game is written for the Atari 2600.
 * Which platform is this game written for?**

In this game, you are a helicopter that has to go around and shoot lasers at all the enemy jets, while trying to avoid there bullets. There isn't an end to this game(or at least I wasn't able to reach), and it just gets harder and harder as you go. There are multiple levels, as each level you go up, you have more vehicles to destroy, different vehicles that are more powerful, faster, and stronger, and your enemies have better aim.
 * Give a 1-2 paragraph description of the game. (Suppose I'd played all the games but didn't know their names - how could I tell which one you were talking about?)**

The player is given a radar that shows him all the enemies on the screen. If the player hellicopter collides with an enemy or enemy bullet, it explodes. Also, if the player helicopter hits the top of the screen, it blows up. The enemies on your radar are yellow, the player ship is this rectangular blob.

The setting is like this super huge brown tunnel.

Graphically, this game is decent. It isn't spectacular, but it has some pretty awesome explosions and the radar is a pretty nice touch. Also, there are random trucks on the bottom of the tunnel just driving around.

This game is a pretty fun game to play.


 * If you were to write this game in Flash, what sorts of symbols would you need?**

Symbols: PlayerShip - for the helicopter you control EnemyJet - one type of your enemy vehicles EnemyCopter - another type of enemy veciles More symbols for each different monster you want Cars - for the ones that drive on the bottom Enem Bullets PlayerBullets Radar Symbol for Player Radar Symbol for Enemy The background(which turns out to be a dessert) would be an object because it scrolls.


 * If you were to write this game in Flash, what things would you want to keep in arrays? (e.g., an array of all the things that animate, an array of all the player bullets, an array of the obstacles, etc.)**

Things to Animate PlayerBullets EnemyBullets EnemyShips Cars PlayerRadarSymbols EnemyRadarSymbols


 * If you were to write this game in Flash, what things would you need to test every animation to see whether they have interacted? (e.g., each playerBullet vs. each Enemy.)**

EnemyShip and PlayerShip Collisions EnemyBullets and PlayerShip Collisions EnemyBullets and PlayerBullet Collisions Getting each individual enemy to move each frame Get each car to move individually


 * On a scale of 1-10, how hard do you think it would be to write this game? Explain.**

-This game would be a 6 in difficulty to make. -The only main challenge I see is might be the radar which is't too bad. -Getting the playerShip to move and getting the enemyShips to move will be very simmilar to what we have done in asteroids. -So 5 being a good normal average game, I gave it a 6 solely because of this game.